Transmutation: When a transmutation spell you have cast is successfully dispelled, it remains in effect for 1 round and then ends as normal for dispelling. Necromancy: When you cast a necromancy spell, undead allies within 60 feet gain turn resistance and a bonus on saves equal to your master specialist level for a number of rounds equal to your master specialist level. Illusion: The save DCs of your illusion spells that have a saving throw entry of "Will disbelief" increase by 2. In addition, subjects of your compulsion spells do not get a bonus on saves due to being forced to take an action against their natures.Įvocation: When casting an evocation spell, you gain a bonus on Concentration checks equal to 1/2 your master specialist level. You can cast other spells and otherwise act normally during this duration.Įnchantment: Targets of your charm spells do not gain a bonus on their saves due to being currently threatened or attacked by you or your allies. You gain an ability from those below based on your chosen school.Ībjuration: You gain a competence bonus on dispel checks equal to 1/2 your master specialist level.Ĭonjuration: Any creature you summon or call appears with extra hit points equal to your caster level.ĭivination: Divination spells you cast that have a duration of concentration remain in effect for a number of extra rounds equal to 1/2 your master specialist level after you cease concentrating. Minor School Esoterica (Ex): At 4th level, your unflagging focus on your chosen school opens your mind to new possibilities and grants you the first taste of the unique skills of a master specialist. You must apply this feat to your chosen school. Greater Spell Focus: At 3rd level, you gain Greater Spell Focus as a bonus feat. ![]() You can add another spell of your chosen school to your spellbook at 5th and at 8th level. The spell can be of any level that you can cast, and it is in addition to the normal spells gained when increasing your level. Skill Focus (Spellcraft): At 1st level, you gain Skill Focus (Spellcraft) as a bonus feat.Įxpanded Spellbook: When you reach 2nd level, you can add one spell of your chosen school to your spellbook. You do not, however, gain any other benefit a character of that class would have gained. Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the wizard class. What you lack in versatility, you make up through incredible ability within your specialty. You are a true master of the magic of your chosen school. Then you can advance through all ten levels of the class and, after completing it at 13th level, either return to wizard or move on to another prestige class such as archmage.Įlements of this prestige class use the term "chosen school." This term refers to the school in which you are specialized. The best way to become a master specialist is to be a specialist wizard and take 1st level in the prestige class as your 4th character level. The path of the master specialist requires the kind of dedicated and studious mind that only a wizard can provide?other arcane casters simply don't have the capability to meet this class's needs. If a specialist is a student of a school of magic, the master specialist is that school's teacher. ![]() Though she, too, focuses on one school above all others, she so thoroughly devotes her attention to mastering her chosen discipline that she gains insight beyond the reach of any mere specialist. ![]() The master specialist studies the very notion of specialization. Many wizards choose to specialize in a specific school, focusing on a particular branch of magic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |